hey guys, i just know that need for speed production is going to dismised.. what!!! seriously?? NO!!! haha.. what im going to tell you is that need for speed is developing 3 new games called:
Need For Speed Shift
Need For Speed Nitro
Need For Speed World Online
you know, need for speed is becoming more and more boring this time. firstly it is because that we are getting to get bored with need for speed product. for many of years, i am a big fan of need for speed and i think need for speed haven't got any new idea for their latest product and started to fall down from their rank as the top race car game producer.
recent product is the need for speed carbon, prostreet and undercover and i think it is a big dissapointment for the NFS lover. to give you the reason, read carefully and sorry for the bad english. firstly, carbon:
ok, i gotta tell you that i hate need for speed carbon. there are too little choice of cars. maybe NFS gonna start to feel kind and give us all the car in each game. i only got ps2 and i think the graphic is pretty amazing for that time but still lot to improve. next, prostreet:
choice of cars??? no problem.. gameplay??? moderate.. not to hard even with the king difficulity. graphic for ps2??? poor. pc.. damn thats cool!!! for the first thought i think NFS PS is going to be a great hit.. when i finally got the game and eagerly played it, i felt that it is not to hard maybe for a pro like me.. the game is slow and nothing to wake the adrenaline like the previous NFS MW.. an adreneline pumping game and action.. ok, lets talk about the latest one. the Undercover:
undercover is used to be alike like NFS MW but i really hate the police. you have to ram the police vehicle before the police started the chase. graphic for ps2??? extremely poor... for WII??? smashed my house floor. it is really that poor. pc??? extremely cool but only with the powerful one. not for the average normal pc that most user prefer to. ok.. NFS people change the gameplay according the playing platform. if you are running ps2, the ps3 gameplay scenario will be different and thats make it less attracting. because everybody wants to feel like they were playing NFS UC like everyone else does. so, quite dissapointing for NFS UC.
along with the technology and time. race car game has evolved from one to another. there are lots of game choice that you can get with the most value for your money. need for speed has been an all time favourite until now.. starting with a stupid racing game with a crappy graphic. to an adrenaline pumping police chase. need for speed is no longer in their era. many cooler video game like RD Grid and Forza Motorsport has rule the mind of gamer. for need for speed, your monopoly is over.. they may be a large company with a lot of budget at their hand, but their time and legacy is challenged with the newer, better, more interesting games. hope the newer need for speed can change the peoples thought about their product.
Saturday, March 28, 2009
latest news about Need For Speed!!!
Posted by Muhammad Azim bin Hj. Hamidun at 11:38 PM 0 comments
Friday, March 13, 2009
Sapphire ATi HD 4870x2
What we have here is the finishing touch to what can safely be considered ATi's most impressive, and successful, product line in history. It's aimed at those that care solely about the best performance, the nutters that get QX processors, piles of RAM, large LCDs and other such toys ... you know, guys like us. Whilst the 4870 managed to be surprisingly competitive here, it couldn't truly outmatch its higher-priced opponents overall; the X2 takes care of that though.
If you're familiar with the 3870X2, there are few visual and even technical surprises in store for you here. The board more or less looks the same, although removing the cooler shows that a certain amount of component shuffling happened. Also the 10.5” PCB is black, a departure from ATi's traditional red color-scheme. You'll note there aren't pictures of this patched around this section, seeking to do mean things with our bandwidth ... the net is already quite flooded with 4870X2 nudies as it is, adding our own would hardly have contributed any meaningful information.
The less glamorous truth is that changing the world as we know it was never really on the Sideport's “to-do” list. Summing it up, it's pretty much an extra PCIE 2.0 link that interconnects the GPUs directly, without going through a bridge. This path has a slightly lower latency associated with it, compared to the PLX one, but not to a notable extent. The bandwidth it provides is insufficient for doing really adventurous stuff like a shared memory pool. So is it completely worthless then? Like all things, that depends: it will not be all that helpful when doing typical AFR, but it could be useful in alternative schemes. We'd urge you to go through our interview with Mr. Eric Demers for slightly more information about the interconnect (and a number of other interesting topics). It's possible to enable the inter-connect in current drivers, although until ATi decides to use it there's no benefit from doing that (and no, we won't detail how to do it ... not that it's some big secret and arcane ritual, mind you).
One final bit of novelty is the rather awe-inspiring amount of GDDR5 that this black-terror sports: 2 GB, split evenly and fairly between the 2 GPUs, each of them having its own 1GB pool to do nasty things with (remember, no shared memory pool this round). This should cover the increasing number of cases where 512MB becomes less than sufficient - this bit should have a few panties up in a wad, based on the reactions this opinion, expressed in another article of ours, generated. So, let's slowly and carefully untangle the underwear, shall we?
The misunderstanding in this case stemmed from seeing the aspect of memory management in a binary suck/rock key: if it does not suck it rocks (in other words, if I'm not forever pegged at 1 FPS, then it's all good ... my averages are still quite good). Well, that's not exactly how things are: you should see things in a [suck, rock] continuum, with quite a few intermediary steps in between. The basic idea is that in an ideal scenario, you'd upload all the stuff you need for rendering the current level/cell/whatever (depends on how the developer opted to partition his gameworld) to VRAM at once and be done with it. This happens is if all the resources you need will fit in there. Once developers start piling on the shadowmaps, normal maps, treasure maps (joke alert), high resolution textures , whilst using multiple render-targets, it becomes an increasingly tight fit. Add a high enough resolution coupled with a decent amount of AA and odds are your GPU will face the same problem that Oprah faces when choosing a skirt: it's too small (the VRAM, that is).
What happens now? Well, magic! Okay, not really: all is fine and dandy as long as the GPU doesn't need something that's not in VRAM. If this occurs, the driver must evict something that's already there, to make room for the new resource. A LRU (least recently used) scheme is employed, in which the resource that was accessed least recently (sic) gets flushed. What you'll perceive is that your framerate will go down. For how long? Well, that depends on how much data needs to be evicted/uploaded - and herein lies the source of the conundrum! Since most games today are really aimed at 512MB SKUs (at best/worst, depending on what your stance is on graphical advancement), it's likely that their requirements at extreme settings won't significantly surpass what's available (if they surpass it at all); in translation, the occurrence of the whole enchilada outlined above won't be very frequent. The more requirements surpass available VRAM, the more frequent the shuffling. In a worst case scenario, you'd have to flush and repopulate the entire memory space every few frames - but at this point you're likely to have given up on the game or reduced your settings.
So, if you've been paying attention (probably not, as no one actually reads this stuff in practice), what the rather lengthy paragraph above says is that average framerates can still be decent even when VRAM constrained - they're not what you should be looking at. It's the minimum framerates that will invariably suffer. The averages can and will be affected, but the extent of this is highly dependent on just how frequently the driver starts doing its balancing act. Ultimately, VRAM requirements in a game depend also depend on the level/chapter/whatever being played. If one level needs X amounts of VRAM there's no guarantee that the next won't need twice that. The only way to get an idea of what's going on is to monitor VRAM allocation ... and even that's a bit tricky under Vista.
Considering all of the above, the increase of 512MB to 1GB makes sense given the typical usage patterns that these cards should see (resolutions higher than 1900x1200, high levels of AA, highest possible in-game settings), as well as the trend towards higher and higher VRAM consumption that's noticeable with more recent games (:cough: Crysis :cough:). It's more of a forward-looking thing at this point in time, you can count the games where it makes a difference today without having to borrow a hand/ relying on mucky feet. The coming months might force you to employ at least your toes for that count though. Oh, and we hope no one is upset over the above paragraphs ... they're tongue-in-cheekish to the extreme, because the best way to present info is the friendly neighborhood joker way.
Asides from all of this hubris, there isn't much else differentiating the 4870X2 from a pair of 4870s. Frequencies are the same - 750MHz Core/900MHz Ram - install is painless. Oh, we nearly forgot: the X2 is “smarter” when it comes to thermal/power management. It has a full Powerplay implementation, meaning that it downclocks and downvolts the GPU cores, as well as downclock the memory. The 4870 implements only the most basic Powerplay level, merely downclocking the GPU core, without touching voltage and RAM. We'll (shamelessly) plug our content once more here, and direct you to our interview with Mr. Demers for more elaboration on the topic.
So now comes the part where we show you pretty charts, right? If only it had been that easy...
Posted by Muhammad Azim bin Hj. Hamidun at 6:05 AM 0 comments
Thursday, February 26, 2009
ESET Nod32... The Best Antivirus In The World
Light footprint on your computer (34M)
Excellent scanning speed
Excellent proactive protection
Is one of the few companies still offering products for legacy O/S's such as DOS and Windows 95, Windows 98, etc.
Most of the reputable antivirus software developers now include a heuristic engine that attempts to detect malware before it has been reported. Some refer to this as “Day Zero” detection because it is able to detect threats before their signatures is has been identified. The idea here is that when the software finds some code that looks malicious, it executes the software in the background to determine if it’s a threat to your machine. ESET has refined this technique like no other antivirus software developer with their ThreatSense® Technology.
This ThreatSense® Technology delivers an excellent detection rate while offering a very fast scan rate. Other antivirus packages offer similar detection rates, such as BitDefender and Kaspersky, but in both of those cases, the penalty you pay are slow scan rates. NOD32 is the only software package reviewed and tested that offered both high detection rates AND fast scan rates, indicating these folks know how to write efficient and effective code (according to the company, NOD32 is written in assembly language, a very efficient, low-level language). ESET could be the sleeper antivirus company ready to take this market by storm in coming years.
NOD32 offers several layers of protection including real time email scanning, antivirus protection, antispyware protection and rootkit scanner. The email scanner integrates easily and directly into MS Outlook or any other standard POP3 email client. Disappointingly, NOD32 did not have a Parental Control option where parents can block and control what sites their children are able to access online.
NOD32 is among the few antivirus products that still supports such legacy operating systems as DOS, Windows 95, Windows 98, etc. as well as Windows XP and Vista.
ESET has made some excellent and necessary improvements in their interface with version 3, making the software far easier and more intuitive to use. Anticipating that the vast majority of people don't want to spend time messing with their antivirus software, but instead just want it to work, ESET crafted NOD32’s interface to be clean and simple. Most people can simply “install and forget” this software. The left-hand column features Protection Status, Computer Scan, Update, Setup, Tools and Help. The right windowpane is reserved for the active feature in use.
Although the features have an enable/disable toggle, the advanced user can simply click on “configure” in any of the features and find all of the advanced tweaks that anyone could ask for. Should you need to remove NOD32 from your computer, there is an uninstall option. After a reboot we found almost no evidence of the product on the machine.
Posted by Muhammad Azim bin Hj. Hamidun at 11:36 PM 0 comments
Wednesday, February 25, 2009
How To Uninstall AVG

There are several people that asking me on how to uninstall AVG antivirus. There are problem about uninstalling AVG. If you wanted to install a new antivirus, your recent antivirus must be uninstalled. But there is an error that tells you to uninstall AVG that you have already uninstall. This also happens to me also when there's a time I wanted to install the new kaspersky2009.
There are two ways to do it.
1.go to Programs-->AVG-->Uninstall AVG. Click on it and restart the system.
2.go to control panel->add/remove programs->there u can find AVG FREE ->remove it and restart the system.
AVG free comes with an un-installer. Go to Start, All Programs, hover your cursor over AVG and the un-installer will appear. Run this to un-install the software. Do not use the Add/Remove programs. If you are trying to install the new version 7.0 then this is an not necessary. It will install over the old 6.0 version. I also use AVG free edition and think it is the best. Better than any pay version except maybe Panda.
In trying to update from AVG 7.5 to AVG 8.0, I used add/remove and found a whole lot of trouble! It is highly recommended (by me and Grisoft) that you use the Programs > AVG > Uninstall method. Also "restart" is important BEFORE trying to install the next version (8.0 as of today May 2008). AVG keeps finding "other" anti virus programs on my system-it is finding the older version of AVG that I tried to remove via the Control Panel method-and won't allow a new install (or a reinstall of the old one!).
This applies to XP and below. IF you have Vista, please check the latest information on AVG's forum (free.grisoft.com). You will need admin rights and to have the latest Window's Updates, etc. Regardless of what you do, before doing anything, write down (!!!) your AVG version (as in 7.5.245) and the db update. These can be found in the lower right corner of the AVG Control Center (click the AVG icon on your taskbar to access). I also think crossing one's fingers and looking skyward might help (I believe only a very minor number of people experience problems, but if you're one of them, you'll understand my point).
Use Add and Remove, in Control Panel.
Posted by Muhammad Azim bin Hj. Hamidun at 11:55 PM 0 comments
Koenigsegg CCXR
There has never been a faster way to beat the London congestion charge. The Koenigsegg CCXR Edition, which made its UK debut this weekend at the MPH motor show in Earls Court, west London, claims to be the fastest European production car of all time. And because it runs on bioethanol, it qualifies for exemption from the congestion charge. I suppose every little bit helps, given that the CCXR costs a breathtaking £1,197,426. Plus Vat.What an utterly amazing machine you get for the money, though. Clothed entirely in carbon fibre, the CCXR deploys a 4.8 litre twin-supercharged V8 that develops 1,004bhp, enough beans to hustle the car to 62mph in just 2.9sec.
Top speed is quoted at 254mph-plus, which, if correct, is just the tiniest bit faster than the mighty Bugatti Veyron.
In fact the Bugatti and CCXR are so closely matched on power and speed that this would be the most epic drag race of all time.
What’s with the bioethanol fuel, though? Who, after all, expects a million-quid hyper-car to be environmentally friendly? I asked Christian von Koenigsegg, the founder of this small Swedish outfit, what was behind the idea.
“Well, we have been using E85 [85% bioethanol, 15% petrol] in Sweden for years, and through our own engine development we have good insight into what this fuel does for engine characteristics,” he said. “It affects power output in a positive way and the environment in a positive way, so with two positive effects, why not do it?”
True enough, bioethanol improves engine performance because ethanol helps to cool the combustion chambers while providing a higher octane rating.
That enabled Koenigsegg to liberate 1,004bhp from the car’s V8, thereby propelling it into Bugatti territory. However, Koenigsegg isn’t making any ridiculous “saving the planet” claims about his alternative-fuel supercar.
“The reality is that with such low production numbers - we make 20 cars a year at the moment - we’re not going to have any impact on the environment. It is just a statement to say that if a small company like ours can engineer such solutions, large manufacturers can do it too.”
For the record, when a CCXR is run on E85 it emits 135g/km, which is less than a Ford Ka 1.3. Run on full-fat petrol, the CCXR would emit 368g/km, which is about the same as a supercharged V8 petrol Range Rover.
There will be only six CCXR Editions built, and apart from that gorgeous unpainted carbon fibre body (you can spend an age poring over its intricate weave), each car sports a rear-view camera, an oversized front splitter and an adjustable rear wing. Oh yes, and a leather interior.
Koenigsegg claims that the aerodynamic modifications have increased downforce to nearly half a ton once the car reaches 157mph. That’s probably not unrelated to the company’s embarrassment when, a couple of years ago, Top Gear’s Stig managed to crash a CCX on the track when its aerodynamics failed to keep it nailed to the ground through the fast corners.
And just for good measure, Koenigsegg claims the CCXR Edition can generate 1.5G of lateral cornering force. Which is a lot.
It’s true that the depth of engineering that goes into the CCXR is hugely impressive. The car’s technical specification reads more like that of a Formula One racer, with an aluminium honeycomb chassis, hollow drive shafts for weight-saving, Le Mans-spec bearings, ceramic disc brakes and traction control with no fewer than five modes.
And the result isn’t just an impressive top speed and a mesmerising 0-62 sprint. Here is a car that will go from zero to 124mph and then back to zero in 13.5sec. All that in the time it takes many cars just to reach 60mph.
Five of the six CCXRs have been sold, including the one on static display at the MPH show, which is the only right-hand-drive example built.
Koenigsegg isn’t too worried about the future of his sales. “We’ve had no problem with the credit crunch. The world might be getting smaller, but it’s still a pretty big place and, with just 20 cars a year, we have no trouble finding customers for all of them.”
In the end, though, there really is just one question that we all want answered. Koenigsegg claims that this is the fastest European production car so far, but until it squares up to the Bugatti Veyron, we’ll never know for sure. However, if I were betting, I’d put my money on the big Swede.
- Total downforce of half a ton at 157mph is like having a horse sitting on top of your car. Doesn’t bear thinking about
- You will need to watch those sleeping policemen as ground clearance is less than 4in
- The CCXR’s glass roof is removable for that wind-in-hair moment. It stows under the front boot lid
- The CCXR’s front-to-rear weight distribution is an ideal 45/55
The interior is luxurious, with leather carpets, DVD player, sat nav, iPod connection and a rear-view camera
Hot Wheels specs
ENGINE 4759cc, V8 POWER 1,004bhp @ 7200rpm TORQUE 782 lb ft @ 6100rpm TRANSMISSION Six-speed sequential FUEL / CO2 12.8mpg / 135g/km ACCELERATION 0-62mph: 2.9sec TOP SPEED 254mph PRICE £1.2m plus Vat TAX BAND C (£120 a year) VERDICT Fastest European production car yet? Maybe
Posted by Muhammad Azim bin Hj. Hamidun at 12:11 AM 0 comments
Friday, February 13, 2009
: : How To Download YouTube in [HQ] or [HD]
hello everybody. have you ever heard that youtube is uploading HD movie. that is High Definition on short form. you can go to youtube and open the newest video like gaming video or some computer generated graphic. or, you can type at the search box the video that you wanna watch and add HD on the end of it. i cannot assure you that method could work but its worth to try. or you can try the newest method by typing &fmt=22 at the URL. it brings the HD type of view and the HD type of video. but only with the view in high quality or view in HD option.
this time i wont be telling you some boring story of my life. but this time i will teaching you on how to download youtube movie in high quality (HQ) or even in HD. first, you can only download hq movie if the is view in high quality or view in HD option. not in normal quality or some damn quality video.
the great thing about my way is that it do not use any software or a program. all you have to do is to copy some link and bookmark it. not youtube downloader or some other program. i used to using youtube downloader but it takes a lot of work. and youtube downloader cannot download HD or HQ video.
enjoy the video and happy downloading... daaaaa
and also, this video is available in YouTube. so anybody who visit youtube don't forget to subscribe to my profile: azim6709...
Posted by Muhammad Azim bin Hj. Hamidun at 8:26 PM 0 comments
Monday, February 2, 2009
: : All For Ummah - Sentosa (for Gaza) : :
lagu: sentosa (untuk Gaza)
artis: all for ummah
lirik oleh : hafiz hamidun
komposer : hafiz hamidun
disunting oleh : khairul nizam
song: sentosa (for Gaza)
artist: all for ummah
lyric by: hafiz hamidun
composer: hafiz hamidun
editor: khairul nizam
juga menyediakan perkhidmatan fotografi
KN'z (0175988080 / 0134648008
disediakan oleh : are_zyim
Posted by Muhammad Azim bin Hj. Hamidun at 9:30 PM 0 comments

